Jul 2017 - Oct 2017
Sector Strike is a level-based top-down shooter game developed using the Unity engine. I
developed it alongside 3 other programmers as part of the Game Design Studio 2 course at
University of Technology Sydney. We also collaborated with
3 students from the Bachelor of Music and Sound Design programme who produced audio for the game.
During this project, I worked on:
Languages | C# |
Engine | Unity |