Feb 2020 - Nov 2021
Sierra is a heightmap editor focused around sculpting virtual terrain. It supports saving raw
16-bit heightmaps (.r16) that can be imported into other tools such as Houdini. I decided to
build it to learn C++, OpenGL and WPF.
The 3D viewport and core application logic is implemented in C++ and leverages OpenGL for
rendering. The application UI is built using C# and WPF, targeting .NET Core.