I'm a software engineer based in Christchurch, New Zealand.
I'm currently working at Xero where I build templates and
tooling that help teams rapidly create high-quality software. Before that, I was a DevOps Engineer
at FIS where I maintained the CI infrastructure, build
pipelines and internal tooling used by over 200 engineers.
In my free time, I enjoy playing video games and honing my software engineering skills through
various projects, which are listed below.
A modern take on the arcade-era space shooter, with whimsical art and a world that moves to the beat.
💻 C++, OpenGL
A real-time terrain sculpting application.
💻 C++, OpenGL, C#, WPF
A 2D top-down shooter game. University solo project.
🏆 Awarded 1st place during UTS 2016 Games Showcase.
💻 C#, Unity
A card game built during a 48 hour game jam.
🏅 Game Jam Aotearoa 2023 finalist in two categories.
👪 Team size: 6
💻 C#, Unity
A wave-based top-down shooter game. University group project.
👪 Team size: 3
💻 C#, Unity
A level-based 2.5D top-down shooter game. University group project.
👪 Team size: 7
💻 C#, Unity
A collection of video game effects recreated in Unity.
💻 C#, Unity, HLSL
An open-source item manager app for Destiny 2, used by over 20 million players.
✋ I contribute bug fixes, small features and design feedback.
💻 React, TypeScript, Sass
A Windows Phone companion app for Destiny.
📈 Achieved 100,000+ downloads and a 4.4 / 5 star rating over 1,300 ratings.
💻 C#, XAML, UWP
A Windows 8 app for tracking progress towards an NCEA qualification.
💻 C#, XAML, UWP
A website and Twitter bot that summarises what's happening in Destiny today.
💻 React, JavaScript, Node.js